《战舰世界》新情报QA:古鹰的连装炮卫星

2016-04-21 15:57:08 来源:战舰世界吧 作者:中国哥萨克 编辑:苍梧君 浏览:loading

  战舰世界新情报QA,关于古鹰的连装炮卫星的一些问题,希望各位小伙伴们看了能了解这艘战舰的信息哦!

  Thanks to Odd and Carnotzet.

  感谢Odd 和 Carnotzet.

  from “hour with developer” with leader of 3D content team:

  来自“开发者时间”和3D小组

  – Furutaka soon will get 3 turrets version in the game (Seb: looks toomuch like Aoba).

  古鹰很快会有3座双联炮塔的样子了(Seb:看起来更像小叁了)

游民星空

  – no close solution (for all ships) for boats witch hinder turrets turning, cause crane beams are parts of ship hull model, and other 3D troubles, some ships will get the ability to rotate guns through boats (like Arkansas now).

  因模型啊,还有各种各样的3D问题的缘故,解决小艇挡住炮塔旋转的目前方法为让炮塔可以抬起砲管越过小艇。

  other – no official training room in the near 3 big patches, but it’sstill planned for this year.

  另外,在最近叁个大版本不会把训练房加入官方客户端,但毛子仍然打算今年搞定这个。

  1. I feel the camera is a bit too closeto the ship. It’s especially problematic when trying to dodge torpedoes comingfrom behind. Would you consider moving it slightly farther away?

  我觉得视角太靠近船隻了,当我打算灵车漂移躲雷的时候这个问题特别蛋疼。你们打不打算让视角拉得更远点啊?

  A. We don’t want to cut off players fromtheir ship too much. According to our data, a standard zoom is more often thannot sufficient to solve most of the problems players encounter. I willstill pass your suggestion.

  我们不打算让提督们和他们的老婆离得太远。根据我们的统计,一个标準的瞄準视角往往更适合解决玩家对抗的问题。但我还是会转达你的建议的。

  2. Could you please explain developers’vision of the destroyer class?

  In alpha, the role of US and IJN DD’s were very different. US DD’s hunted forIJN DD’s and IJN DD’s were playing the stealth game. It was balanced. AfterSoviet DD’s were introduced, the situation changed.

  能不能解释下开发者们对驱逐舰的看法?A测时美驱和日驱的活完全不同。美驱抓日驱,日驱则玩秘密潜入。这很平衡。毛驱来了后情况就变了。

  A. The concept is evolving from very toless distinct national characteristics. There is a chance thatfuture IJN DD’s (from an alternative branch) might not lose a gun fightagainst lower tier US DD’s, just because we decided to.

  这个理念随着国家特色由大变小而改变。未来日驱(从一个分线)也许会不再无法砲击战打败低阶美驱了。因为我们这么决定了。

  The current situation is that US DD’s are jack of all trades but weakerat long distance gun fights. IJN DD’s are heavy ships killers. Soviet DD’s arethe “cavalry”; they keep the enemy team detected, pepper them slowly andoccasionally hunt down enemy DD’s. They help in their own way.

  目前情况是美驱啥都能干但是远距离炮击很阿库娅。日驱是大船剋星。毛驱是“骑兵”他们保持对面点亮,慢慢削弱他们,时不时地干掉对面小学生。他们用自己的方式干活。(与其说毛驱是海上哥萨克倒不如说毛驱就是搅屎棍……)

  3. Do you plan to give us thepossibility to sell unwanted upgrades?

  打不打算允许我们卖掉不想要的升级品/配件?

  Do you plan to add accelerated crew training like in WoT?

  打不打算弄个和WOT一样的加速乘员训练?

  A. We plan to add the possibility to sellmodules instead of destroying them (from the ship interface, still nomodule depot).

  我们打算允许玩家卖掉他们而不是摧毁(从船隻界面,还是没有仓库)

  We have no plans in that regard.

  没有这个卫星呢

  4. Do you plan to give players thepossibility of accessing different regions with one account?

  打不打算允许玩家在不同的服务器使用同一个账号(就是让你在亚服/美服/欧服等的账号数据共通)

  A. No, since it would add toxicity toplayers relations.

  没,这对玩家之间的关係有毒。

  5. A. We want to solve the problem of longlosing streaks with a better optimized matchmaker, which is currently indevelopment. [The question wasn’t interesting but the answer was, thus why Ididn’t include it.]

  我们打算用更优化的分房来解决长期亏损问题,这个卫星目前正在研发中。【塬作者因为很懒就在俄译英的时候光搬了答案】

  6. On Main battery mod. 2,it’s written: +15% turret traverse and +10% reload time. How does it workexactly?

  主炮升级配件mod 2上写着 “+15%转速 +10% 装填时间”这具体是什么意思?

  A. It’s very simple. Turret traverse isincreased. The reload time is increased thus firing rate decreases. Yousacrifice one characteristic in favor for another one.

  就和字面上的意思一样,炮塔转速快了,射速降了。你牺牲一部分性能来强化另一部分。

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