unique item balance传奇物品改动
The Strange Barrel unique strongbox encounter has been reworked. It still doesn't contain swarms of things, but if it did, those swarms would spawn more quickly.
传奇保险箱-怪桶被重做,它不再包含成堆的怪物,如果有的话怪物刷新会快许多。
Shroud of the Lightless can no longer drop with 2 Abyssal sockets.
拥有两个深渊珠宝孔的晦暗的尸布(深渊衣服)将不再掉落
Projectiles from the Lightpoacher helmet's triggered skill Spirit Burst no longer always pierce. They travel 50% slower, which also affects the distance they travel. Their damage has been reduced by 25%. This affects all versions of Lightpoacher.
光明猎盗者自带技能的投射物不再永远穿透,投射物速度减半(同样影响投射物的最远距离),伤害减少25%,没有遗产。
Zerphi's Last Breath now recovers life over 4 seconds instead of instantly. It now heals you for 450-600% of the mana cost, down from 800%. Divining existing versions of Zerphi's Last Breath will set it to these values.
泽佛伊的终息现在在4秒内回复生命(原为立刻回复)。现在回复你蓝耗450-600%的血量(从800%下调),有遗产。
Bisco's Collar now grants 35 to 50% increased Quantity of Items found from Slain Normal Enemies, down from 50 to 100%.
狗链现在在击杀白怪时增加35-50%物品量,从50-100%下调,有遗产。
Doryani's Fist now clarifies that the added lightning damage specifically applies to Unarmed attacks (any attack with a hand that is not holding an item.) This means it will not apply to Spectral Shield Throw, as that skill uses a hand that has to be holding a shield.
多里亚尼之拳的附加闪电点伤只对空手有效(不能对灵盾投掷起效)
Oni-Goroshi's drop chance has been adjusted. And by 'adjusted', we mean lowered. A lot.
女神剑的掉落几率极大降低(上次说"极大降低"的是狗链和必中盾,开服farm女神剑的各位可以醒醒了)
Sunblast no longer causes traps to trigger when they expire, as that is now a base property of (almost) all traps.
日炎不再使陷阱在持续时间结束时被触发
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