流放之路3.2新赛季更新内容总览 POE3.2patch note翻译

2018-03-01 09:45:15 来源:173论坛 作者:阿汤哥丶1995 编辑:城南狼

maps and atlas balance异界改动

  (依然是翻译比较重要的)

  There is now a limit to the number of Sextants you can apply to your Atlas. The base maximum is 1, but this limit is increased by completing bonus objectives and Zana's quests, up to an absolute maximum of 5. Adding Sextants above this limit removes the oldest one. Existing Atlases will keep their Sextants, though applying new Sextants will still remove the oldest one. You can see which Map has the oldest Sextant by hovering over the new Sextant display on your Atlas.

  现在你的地图集上的六分仪数量受到限制。初始为1,通过完成zana的任务和开图会逐渐增加,最高为5。在此基础上使用六分仪会移除最老的六分仪词缀,目前的六分仪词缀会保留。

  You are now twice as likely to obtain maps you have not yet completed on the Atlas as maps you have. This is intended to help players who choose to play solo complete their Atlas.

  现在你掉落未完成地图的几率翻倍(为了帮助单机玩家们完成地图集)

  Made changes to how map selection occurs when choosing which maps contain The Elder and his Guardians. As a result of this change, it will be easier on average to encounter The Elder on higher tier maps.

  改变了长老和守护出现时选择地图的方式(提高了长老在高阶地图出现的几率)

  Maps that contain The Elder no longer contain additional monsters or provide Elder rare items from monsters other than The Elder.

  含有长老的地图不再提供额外怪物或者提供长老化的稀有物品(除了长老本人外)

  The Shaper's Ultimate Chaos (bullet hell) skill now deals 70% less damage to minions.

  岳父的大招(就是你躲在zana圈子里的时候他放的那个)现在对召唤物造成70%更少伤害(30%的伤害基本上是打不死你召唤物了)

  The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.

  亡者之财地图的boss近战伤害降低,一刀秒你的几率会降低很多。

  The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.

  宝库打完boss的财宝堆,包括boss本身,掉落的物品量减少,boss通过消耗财宝堆召唤活化守卫的技能使用率增加。总的来说,宝库的boss+财宝堆掉落大致和其它地图相同。

  The Enslaver's Slam ability now deals more Physical Damage relative to Fire Damage, and always applies Ignite.

  长老火守卫的技能现在相对火焰伤害造成更多物理伤害,并且总是点燃。

  The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.

  硫磺荒漠地图(T13,boss是只大蝎子)的boss现在在追击阶段会出现两只传奇怪,这个阶段同样会出现罐子。击败boss之后会出现进出boss房间的传送门。

  Improved the layouts of the Scriptorium and Excavation maps. There should be fewer dead ends and empty spaces now.

  改动了墓影书坊和挖掘场地图的地形,现在死胡同和空地变少了。(好找路了)

  The Armoury map is now more linear, and should contain fewer dead ends as well.

  军械库地图更加线性(更直了),并且死胡同也会减少。

  Moved monsters a little further away from the entry point of the Lookouts map.

  怪物现在离瞭望塔地图的出生点略远(为了避免玩家进图就吸引到仇恨然后秒死)

  Decreased the size of the Barrows map.

  热林冢墓地图的面积缩小。

  The Orchard map boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto.

  果园地图的boss房间被重做,现在包含升华迷宫中的陷阱,boss会试图把你传送到陷阱上。

  The Orchard and Plaza map bosses now disable all the traps in their rooms when they die. Their magic packs have been moved to outside the boss room.

  击败果园地图和广场地图的boss会使陷阱立刻停止,里面的蓝怪被移到boss房间外。

  Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.

  元帅殿堂中的元帅现在每秒获得2个瓦尔灵魂,而非每5秒1个。

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