激战2 全职业改版细节一览

2014-04-11 11:47:17 来源:互联网 作者:未知 编辑:天浩君

技能:

  · Jump Shot: Increased the radius of the second attack from 120 to 240.

  · Jump Shot第二段落踩的范围从120增加为240

  · Jump Shot: Decreased the after-cast on this skill so that other skills canchain off of it more easily.

  · 降低使用Jump Shot后的硬直时间,可以比较容易继续接技

  · Jump Shot: Cleaned up the movement on this skill so that it will moreaccurately move to the target location.

  · 使用Jump Shot会清除限制移动速度的状态,这样才能更準确的攻击到指定的目标点

  · Tool Kit: Smack and Whack now each apply 2 stacks of Vulnerability insteadof 1 stack.

  · 板手1 的1,2段攻击附带2层破甲,塬本为1层(我记得本来并没有附带破甲?)

  · Rocket Boots: Now shoots you forward and doesn’t CC you. Cooldown reducedto 20 seconds. No longer a stun breaker.

  · 火箭靴现在会往前喷射且不会伴随击倒状态(以前是向后并且会跌倒),但不再解除晕的状态,CD下修为20秒

  · Rumble: This ability now breaks stuns. Added 1s of stability.

  · 这个腰带技能现在可以解除晕状态,并且增加一秒的坚定

  · Static Shield: The Static Shield buff is now removed if you cancel thisskill. The buff is no longer removed if when you block a melee atttack. Thestun duration has been reduced from 2s to 1s.

  · 静电盾,如果你取消这个技能时附带的效果也会跟随着消失,另外当格档攻击时这个附带的效果不会消失,但晕眩从2秒减少为1秒

  · Throw Shield: Projectiles from this skill no longer passes through walls.

  · 盾牌投掷,这个技能不再让飞出去的盾能够穿墙攻击

  · Blowtorch: Aftercast reduced from .65s to .4s.

  · 枪 4技能硬直从0.65降低为0.4秒

  · Fix a bug that allowed Engineers to execute back to back heals by usingthe underwater transition.

  · 修正可以让工程师在切换水底与路面地形时可以重覆使用治疗技能的bug

  · Elixir X: Reduced Cooldown to 105 seconds.

  · Elixir X CD降低为105秒

  · Fire Ice Mortar cooldown reduced to 20 seconds.

  · 迫击砲4的技能CD从30降低为20秒

  · Launch Personal Battering Ram: Recharge reduced to 15s.

  · Personal Battering Ram: Recharge reduced to 25s.

  · 羊头与它的腰带技能CD 分别下降为25秒, 15秒

  · Analyze: Recharge reduced to 30s.

  · Utility Google的腰带技能CD从40降低为30秒

  · Throw Napalm: Increased burn duration to 5s.

  · 火焰塔的腰带技能增加燃烧时间从3变成5秒

  · Harpoon Turret Toolbelt: Decreased cooldown to 10s Increased damage by25%.

  · 水下枪塔的腰带技能CD减少为10秒并且增加25%伤害

  · Rifle Turret Toolbelt: Increased damage by 33%.

  · 枪塔腰带技能增加伤害33%

  · Rocket Turret Toolbelt: Decreased cooldown to 30s.

  · 火箭塔腰带技能CD降低为30秒

  · Elixir U: This ability now functions correctly with Potent Elixirs.

  · 药剂U 现在可以适用于增加20%持续时间的特性

  · Elixir R: This skill is no longer a stun breaker.

  · 药剂R不再能解除晕眩

  · Super Speed: This skill now breaks stuns.

  · 工具包的KR特性现在可以解除晕眩

  · Throw Junk: Reduced weakness duration to 1 second.

  · 倒地时的技能1现在附带虚弱从3秒下修为1秒

特性:

Alchemy

  · Acidic Coating: This trait now applies blind instead of poison to thetarget for 3 seconds, on a 10 second recharge.

  · 现在20%被攻击时附加致盲(3秒)而不是毒(5秒)的状态,每10秒可发动一次

  · Backpack Regenerator: This trait has been reworded so that it doesn’timply that it adds the regeneration boon.

  · 背包回血被重新设计,现在不会与其它恢復的boon重叠

Explosives

  · Acidic Elixirs: This trait now removes a boon when they land in additionto dealing damage.

  · 丢瓶子现在可以移除一个boon并且造成伤害

  · Autodefense Bomb Dispenser: The internal cooldown of this trait has beenreduced to 30 seconds.

  · CD从60秒降低为30秒

Firearms

  · Knee Shot: This trait has been merged with Sitting Duck.

  · Knee Shot被合併去Sitting Duck这个特性理面

  · Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5seconds and applies 5 stacks of vulnerability for 8 seconds. This effect canonly occur once every 5 seconds.

  · Sitting Duck现在附带5叠破甲8秒,与致残5秒,每5秒可以触发一次

  · Fireforged Trigger: This trait has been moved to the Adept tier.

  · 这个特性从第二层移到第一层

  · Juggernaut: This trait has been moved to the Master tier.

  · 这个特性从第叁层移到第二层

  · Coated Bullets: This trait has been moved to the Master tier.

  · 这个特性从第叁层移到第二层

  · Napalm Specialist: This trait has been moved to the Grandmaster tier.Burns that you apply are increased by 33% duration.

  · 这个特性从第二层移到第叁层,燃烧持续时间从20%增加为33%

  · New grandmaster trait – Modified Ammunition: Damage is increased by 2% percondition on the target, when wielding a pistol or rifle.

  · 新的GM特性Modified Ammunition, 使用莱福或者鎗时,每附加一个状态在敌人身上,伤害会增加2%.

Inventions

  · Stabilized Armor: Damage is reduced by 20% when you are knocked down orstunned.

  · 特性从体力全满可以减伤5%改成被击倒或者晕眩时可以减低20%的伤害

  · Elite Supplies: This trait now improves Mortar range.

  · 这个特性可以增加迫击砲的距离.

Tools

  · Always prepared: This trait now only drops bandages when the engineer isdowned (10 second cooldown). Damage while downed is increased by 25%.

  · 这个特性现在只会掉绷带(10秒CD),然后倒地时的伤害增加25%.(不再掉落火焰枪与药剂枪)

  · Packaged Stimulants: This trait now improves effectiveness of the thrownmedkit by 25%.

  · 急救包丢出去的效果增加25%

  · Scope: Critical chance is increased by 10% when the distance to the targetis greater than 600.

  · Scope 目标距离大于600以上时暴击机率增加10%(睽违了8个月..终于修好了?)

  · Leg Mods: Crippled, chilled, and immobilized are reduced by 33% duration.

  · 使用unarm背包时降低移动限制状态33%(塬本为增加10%移动速度)

  · Armor Mods: This trait will now grant aegis for 5 seconds when criticallyhit. This effect has a 25 second internal cooldown.

  · 被暴击伤害时会获得一个护盾5秒,内建25秒CD(塬本为被暴击时可以获得反击的boon)

  · Inertial Converter: This trait now functions with the underwater versionsof Toss Elixir B and Toss Elixir H.

  · 在水下当血量低于25%时重制腰带CD时,药剂B与H的腰带功能现在可以正常运作

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