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《守望先锋》美服BEAT测试更新及新增系统

2015-10-23 15:09:48 来源:守望先锋吧 作者:JonnyLeeVY 编辑:cs4399 

  小编此次为大家带来了守望先锋美服BEAT测试更新及新增系统,JonnyLeeVY对官方原文进行翻译,是不是对更新内容已期待依旧了呢?一起来看看吧。

  免责声明:这些修改绝不代表一个完整的beta测试和游戏的最终内容

游民星空

一般内容

  全新的地图“多拉多”,位于墨西哥。新地图“多拉多”将会是一个推车图。

  更新内容:英雄等级的加入(类似风暴的英雄等级) 每个现在将会通过每局的游戏发挥来得到相应的英雄经验值,根据暴雪的作风 英雄的发展将会是主要得到饰品配件的方法

  添加卡片“推荐”。每局游戏结束,记有四位英雄数据的卡片将会列出。玩家可以为卡片点赞使其升级:5个赞为“稀有”,10个赞为“传奇”。

  火力条(暂译)新增于血条下方 上升等级而制作的东西 杀死玩家或者完成目标都可以增长。火力条达到一定程度会让你的英雄头像像着火了如果你开始构成足够的威胁你的头像会在几分面板发出火焰(类似风暴英雄中的连续击杀名字上方的蓝色火焰),向对方表明你可能是危险的,或应该被击杀的目标(转播时候相信大家都已经看到过了)

  加时时间。一旦比赛时间到了。会在原来的时间进度条旁出现一个5秒的倒计时,攻击方必须在计时器结束前达到下一个目标点。攻击范围内的队友可以重置此计时、

  声音的表现现在更加明显了,添加了很多声音和改变,特别是英雄的大招。

  玩家不能在攻击护盾(所有英雄)或阻挡伤害或吸收的护盾(机械壁垒、莱因哈特、温斯顿、查莉雅)为大招充能(JONNYLEE解释的)

  玩家不能在攻击护盾(所有英雄)或阻挡伤害或吸收的护盾(机械壁垒、莱因哈特、温斯顿、查莉雅)为大招充能

  你在攻击护盾时(所有英雄)现在不会为大招充能

  (机械壁垒、莱因哈特、温斯顿、查莉雅)开启的护盾受到攻击不再为大招充能

英雄:

Hanzo半藏

  音波箭:提高在音波箭范围内的透明度。

McCree麦卡利

  和平保卫者:每一击伤害提高到70(从60上调)。

Mercy慈悲

  守护天使:冷却时间下降到2秒(从3秒下调)。

Symmetra辛梅塔

  警戒炮塔:现在新UI会显示警戒炮塔的数量,并且更新了警戒炮塔的图像,光子护盾的外观会有小改。

Torbjorn托比昂

  炮塔:2级和3级的提高到了425和600的血量(从375和500上调),更新了炮塔的生命值和机械碎片等级的UI图像,铆钉枪的伤害提升到55m每发(从40上调)。

Tracer闪光

  脉冲炸弹:部署脉冲炸弹以后,当你远离其伤害范围以外会显示一个黄色的“警报”

Zarya扎利雅

  血量下降:现在是400(200血+200护盾),从500下调(300血+200护盾),粒子护盾:当造成伤害的时候粒子护盾会增加一个红色的波纹效果。修复一个BUG,修复了一个卢西奥被扎利亚大招吸附时无法施放大招的BUG。

  如果你知道一些什么和知道些什么请告诉我,我将把它添加进去

  我说一些发现的改动死神的暗影传送从原来的15秒变成了10秒

  可以让死神更频繁的切入和逃跑战斗

  辛梅塔的护盾从英雄技能介绍的75点降低为50点

以下为原文 请各位学霸监督指出:

  Hello all. I did Patch Notes a while ago with the PAX East build, and thought I'd do it again with Overwatch's most current iteration.

  As always, you can see all the patch notes here on the OverSheet.

  Disclaimer: These are really just meant to be interesting tidbits and changes to Overwatch as it progresses into beta and beyond. These are by no means a complete or accurate account of all the changes that have been made.

  Patch 0.6 (Dorado) Notes:

General Notes

  New Map added: Dorado (Payload)

  Progression: Hero leveling implemented. Each Hero will now gain XP and levels through gameplay. According to Blizz, Hero progression will be primarily cosmetic rewards.

  Card "Commendations" added. Four Hero card swith tracked stats will be populated after each match. Players can "like a card to raise its level. Five "likes" raise its level to "rare"; Ten raise it to "legendary".

  "On-Fire" Bar added underneath HP bar. Raise its level by doing stuff (like kills and playing the objective). Reaching a certain level will put your Hero portrait on fire. "If you start to pose enough of a threat, your portrait will catch on fire in the score screen and indicate to the other team that you're dangerous and probably should be murdered." (Livestream)

  Overtime meter added. Once the match timer has expired, a 5 second countdown meter will appear next to the payload progress meter. The attacking team must reach the next checkpoint before the timer expires. Attacking teammates within range of the payload can reset this meter.

  Hitsounds are now more noticeable.

  Many voicelines were added and changed, specifically to Ultimate abilities.

  Players can no longer charge their Ultimate meter by dealing damage to shields (all Heroes) or blocking damage with shields (Bastion, Reinhardt, Winston, Zarya).

HERO:

Hanzo

   Sonic Arrow: Increased transparency on Sonic Arrow Pulses.

McCree

   Peacekeeper: Damage increased to 70 damage per shot. (up from 60 damage)

Mercy

   Guardian Angel: Cooldown reduced to 2 seconds. (down from 3 seconds)

Symmetra

  Sentry Turret: UI now displays the amount of Sentry Turrets out of 6 (x/6 Sentry)

  New UI graphics on deployed Sentry Turrets.

  Slight aesthetics change to Photon Shield.

Torbjorn

  Turret: Level 2 and Level 3 Turret health increased to 425 and 600 respectively. (up from 375 and 500)

  New UI graphics on scrap level and Turret health.

  Rivet Gun's standard (LMB) attack damage increased to 55 per shot. (Up from 40)

Tracer

   Pulse Bomb: Deployed Pulse Bombs will now show a yellow "Caution" symbol when you are out of range of its damage.

Zarya

  Health reduced to 400 HP: 200 normal + 200 shield. (down from 500 HP: 300 normal + 200 shield)

  Particle Barrier: Added a red ripple effect to Particle Barrier when taking damage.

Bug Fixes

   Fixed a bug where Lucio's Ultimate would not activate properly when caught inside Graviton Surge.

  Let me know if you noticed something too, and I'll add it.

  原文地址点击进入

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