流放之路官方公布消息,流放之路3.0正式版奥瑞亚的陨落将于8月4日周五下午1点(北京时间8月5日凌晨4点)在国际服开放,国服也将在本月底公布3.0测试时间,今天小编给大家带来一篇POE3.0持续伤害改动详细。
Poison and Bleed will now be considered Ailments, just like Freeze, Shock, Ignite and Chill. This means that like the other Ailments, they aren't considered Skill Effects, and are unaffected by modifiers to Skill Effect Duration, such as the Increased Duration Support.
上次翻译Ailments为疾病不合适。看来叫负面状态更好点。
中毒和流血,现在将被当做负面状态,就像冰冻、感电、点燃和冰缓。这6个负面状态不受持续时间影响了,例如增加持续时间技能石
There are now specific modifiers to Bleeding Duration and Poison Duration in the passive tree.
天赋树上会有特定的点,来增加流血、中毒时间
Your Critical Damage Multiplier will now not influence Poison, Bleeding and Ignite damage。
(因为没有二次加成)暴击加成也就对中毒、流血、燃烧伤害没有影响了。
Damage Multiplier for Ailments from Critical Strikes, which boosts the damage of Ignite, Poison and Bleed caused by critical strikes.
但是暴击时多了个属性:负面状态伤害加成
a large portion of a hit's modifiers to Critical Strike Multiplier also apply to the skill's ailment damage
这个属性将转化大部分暴击加成到负面状态伤害加成。
most challenging bosses have always had inbuilt immunities to ailments. We're going to be removing the majority of these immunities
移除大部分boss的免疫效果
Modifiers to Spell Damage apply to this Skill's Damage over Time
this will be replaced by an equivalent modifier that will only affect the specific Damage over Time effect that a skill inherently applies, not any others it causes due to stats on gear or supports, such as Poison or Decay.
法术伤害套用到该技能的持续伤害被砍,取而代之的是,直接影响持续伤害的具体数值(貌似就是增加技能石上描写的技能伤害数据)
Damage over Time is now never considered Projectile Damage, and so is not naturally affected by modifiers to Projectile Damage.
持续伤害将不会被投射物伤害buff
Caustic Arrow, will gain a modifier which will allow modifiers to Projectile Damage to apply to that skill's inherent Damage over Time effect
毒箭将会有个词缀,允许投射伤害作用到技能的固有持续伤害上
Many other skills that were most penalized by this change, such as Essence Drain
其他的很多技能就debuff了,比如ed(灵魂吸取)
In the Beta, Damage over Time is only considered Area Damage in cases where it's being applied in an area。
If moving out of the area means you're not taking that damage any more
持续伤害将被范围伤害buff,仅当怪物在技能范围内时。当移动出范围时,将不会受到持续伤害。
This means that effects like Vortex, or the Burning Ground placed by a Fire Trap, deal Area Damage over time.
冰漩涡和火陷阱造成的燃烧地面,会有范围伤害buff
Blight skill, or a group of enemies being ignited by the hit of a Fire Trap, then that will not be considered Area Damage
萎灭,火陷阱的hit造成的点燃,不会被范围伤buff
In addition, Bleeding, Ignite and Poison are never considered Area Damage
流血、点燃、中毒永远也不会被范围伤害buff
Weapon Elemental Damage support have now been replaced with "Elemental Damage with Attack Skills".
武器元素伤害,被换成 攻击技能的元素伤害。(天赋树、物品和技能石都改了)
一些二次伤害会被buff,比如地狱打击。(照这个说法,爆炸箭也被buff)
武器元素伤技能石的更多加成被小削。
同时作用于空手build。
更多相关资讯请关注:流放之路专区
有R18的游戏为何那么多未成年玩家 实力不详的囧图
国产抗日《抵抗者》实机演示!拿起武器抵抗侵略
燕云又被骂上热搜!服装修改后仍被称是情趣内衣
《剑星》体模圣诞节新美照:性感大雷藏不住
圣诞节最心酸评论:一条Steam退款让大量玩家共情
合法状态下纵欲过度的方法 这咪咪已经很大的囧图