防御(Defence)
每一点 +10韧性;+10怜悯
防御[次要-行家]
Thick Skin: Extra armor when health is above 90%.
硬皮:当血量在90%以上时附加装甲值。
防御[次要-大师]
Adrenal Health: Regenerate health based on adrenaline level.
激励治愈:生命恢复量根据怒气值等级。
防御[次要-宗师]
Armored Attack: 10% of toughness is given as a bonus to power.
武装攻击:将10%的韧性变成力量。
防御[主要-行家]
Cull the Weak: Increases damage to weakened foes by 5%.
挑选虚弱:对虚弱状态的敌人增加5%伤害。
Embrace the Pain: Gain adrenaline when hit.
承受痛苦:当被击中时增加怒气值。
Missile Deflection: Reflect missiles whenever you are blocking.
子弹偏射:当你格档时让子弹转向。
Sure-footed: Increased stance duration by 25%.
站稳脚步:增加态势25%的持续时间。
Turtle's Defense:Gain +200 toughness when crippled,chilled, stunned, or immobilized
乌龟防御:当有断足、冻僵、昏迷、定身等状态时,增加200点韧性。
Vigorous Return: Increased health on rally.
生机蓬勃:重整时的回血量增加。
防御[主要-大师]
Last Stand: Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned.
最后一人:当你被击晕、击倒、击飞、后推或昏迷,启动通用技能平衡态势。
Merciless Hammer: Hammer damage is increased by 50% when a foe is knocked down. Reduces cooldown of hammer skills by 20%.
无情巨槌:巨槌对倒地敌人增加50%的伤害。巨锤系技能冷却时间减少20%。
Shield Master:Gain +90 toughness while using a shield. Shield skills recharge20% faster.
盾术大师:当使用盾牌时增加90点韧性。盾牌系技能冷却时间加快20%。
Sundering Mace: Mace skills cause a 1-second weakness when dealing critical damage. Reduces cooldown of mace skills by 20%.
天崩地裂:当使用钉槌发动爆击时造成1秒虚弱状态。钉槌系技能冷却时间减少20%。
防御[主要-宗师]
Defy Pain: Activates Endure Pain at 25% health.
抗拒痛苦:当生命达到25%时发动通用技能忍耐痛苦。
Spiked Armor: Gain 5 seconds of retaliation when struck by a critical hit. Cannot trigger more than once every 15 seconds.
尖锐盔甲:当遭受爆击时,获得5秒的报复恩赐。此效果只能每15秒发动一次。
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