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流放之路3.1异界之战召唤死灵法术调整 亵渎灵爆术改动详情

2017-12-14 09:30:14 来源:173论坛 作者:吃瓜 编辑:城南狼

  《流放之路》3.1异界之战版本里将新增4种法术,都算是死灵法术。为了让现有的死灵法术能与之相关,我们将会对死灵法术、亵渎、尸爆等技能做出调整。今天给大家介绍的是GGG对3.1死灵法术的调整。

  War for the Atlas includes four new spells, all of which interact in some way with corpses. To keep existing corpse-related skills relevant, we've made some adjustments to both of our existing corpse-aligned spells, the corpse-spawning Desecrate and the damaging Detonate Dead. Today's news post outlines what to expect from these changes.

亵渎技能Desecrate

  Previously, Desecrate was the only way to create new monster corpses with a skill but with the addition of the new Unearth Skill Gem, we wanted to make sure the two had different roles when considering them for your characters.

  以前,亵渎是制造怪物尸体的唯一方法,但新赛季加入了一颗新宝石(Unearth),我们需要确保对于玩家角色而言,这两者有不同的运作机制。

  Unearth has the advantage of not having a cooldown, but at the cost of requiring additional projectile support gems to make the most out of it. Desecrate will keep its cooldown count, but it has now been shortened from five seconds to three. Desecrate will still be the only way to spawn corpses of monsters from the area, which means you have the potential to create corpses with high life if the area has tougher monsters. This leaves Desecrate as requiring fewer support gems to reach maximum efficiency while having some unique tricks with spawning monsters from the area, while Unearth is the less efficient but more reliable alternative.

  Unearth 技能的优点是没有CD,但代价是需要另外的投射物辅助宝石来发挥最大功用。亵渎技能依然会保有CD,但从先前的5秒缩短至3秒。亵渎依然是产生该区域怪物尸体的唯一方法,这意味着如果该区域有更强悍的怪物,那么你就有机会制造出有更高生命的尸体。这使得亵渎技能只需要更少的辅助就能达到最好的效果,比如配合一些亵渎相关的传奇装,尽管Unearth技能有些低效但看上去却是更好的选择。(什么?你没看懂?我也没看懂!)

灵爆术技能Detonate Dead

  Detonate Dead was the original corpse-destroying spell, available from a very low level. It had its time in the sun during the height of the ignite proliferation and double dipping metagames, but has seen a major decline in use since those mechanics were changed. This is because its corpse requirement makes it less practical to activate than a regular fire spell and its secondary damage harder to specialise in and support.

  灵爆术是最原始的尸爆法术,且低等级就能拿到。它的高光时刻应该是在点燃扩散和双重加成还有效的那段时间内(metagames 测试阶段),但那机制被改后使用率是直线下滑。这是由于它对尸体的要求很高,远超一个普通的火球法术,而且它的二阶伤害也很难配合辅助宝石来强化。

  To let it have more of the benefits of a damaging spell, we've split the explosion into two parts, a corpse-based explosion that deals un-reflectable secondary damage like all other corpse explosions and a powerful spell explosion that has base fire damage that grows as the gem levels.This makes it something you can fully invest in, with a large base area that grows as the gem levels and destructive new visuals to match. Alongside the new Unearth or the improved Desecrate, it's now much easier to rely on this skill while leveling towards any of the new corpse-based skills or as a reliable area of effect skill that can carry you through the game.

  为了使它拥有作为伤害类法术的优势,我们将爆炸伤害分为两部分,一是基于尸体的无法反射的爆炸伤害,二是和其他尸爆法术一样,强力的法术爆炸造成火焰伤害,火伤随着宝石等级同步提高。配上逐级变大的爆炸区域和全新特效,可以让玩家去为此构建build。借助于新的Unearth技能和改进的亵渎技能, 玩家将更容易去依靠这颗宝石去练级直到拿到新的法术,或者就凭借它不错的爆炸范围就能直接carry通关。

  We have a few more adjustments in progress for 3.1.0. We are currently considering how these changes will affect Vaal Detonate Dead as well as the enchantments that affect these skills. We'll announce the specifics as part of a news post closer to release. Changes to attacks that interact with corpses are not possible for the 3.1.0 content update, but we're going to keep an eye on them and make changes in future.

  我们在3.1版本中做了更多的改动,近期在考虑这些改动对于瓦尔灵爆术的影响,也在考量附魔对于这些改动技能的影响。我们将在近期发布的帖子中公布这些具体细节。3.1.0内容中不会包含那些和尸体挂钩的攻击技能的改动信息,但我们会持续关注,并在将来做出改动。

更多相关资讯请关注:流放之路专区

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